| 
积分9218注册时间2016-9-21最后登录1970-1-1在线时间 小时金币 枚资源币 枚现金 元性别保密 
 

   离线  | 
 
| 
这是第一个2教程,我通过我的过程中创建逼真的皮肤字符。
×
注册,下载更多游戏资源!您需要 登录 才可以下载或查看,没有账号?立即注册 
  This is the first of 2 tutorials where I go through my process of creating realistic skin for characters.
 
 在本教程中,我将利用奇妙的资源,纹理XYZ。这里是一个链接到的网站:http://texturing.xyz/
 In this tutorial I will be taking advantage of the fantastic resource, texturing xyz. Here is a link to the website: http://texturing.xyz/
 
 我通过使用这些纹理的整个过程,开始与单独的细节水平成一个可用的RGB地图相结合。我在做这个PS图象处理软件和核。然后我开始在我给玛丽快速进入到软件,然后我们开始投射在弥漫的地图和位移贴图。
 I go through the entire process of using these textures, starting with combining the separate levels of detail into a usable rgb map. I do this in both Photoshop and nuke. I then launch into Mari where I give a qUIck into to the software and then we begin with projecting on the diffuse maps and then the displacement maps.
 
 我也提供几个方面的教程,通过我的过程中,PS图象处理软件创造的tile纹理以及我的过程以完成位移的地图回到zbrush里我们可以继续添加细节和违规行为。
 I also provide a couple of side tutorials which go through my process of creating tile-able textures in photoshop as well as my process of taking the finished displacement maps back into zbrush where we can continue adding details and irregularities.
 
 这是一个循序渐进的教程分为20章。我不跳过任何过程的一部分,我不使用任何时间的失误。
 This is a step by step tutorial separated out into 20 chapters. I don't skip any parts of the process and I don't use time lapses at any point.
 游客,本付费内容需要支付 200枚资源币  才能浏览,点击充值支付
 | 
 |